Elastic collision final velocity calculator
The Elastic collision final velocity calculator computes elastic collision final velocity from the relation v1' = ((m1-m2)u1 + 2m2 u2)/(m1+m2). It takes 4 inputs (mass 1 in kg, mass 2 in kg, velocity 1 in m/s, velocity 2 in m/s) and returns the velocity 1 after in m/s. Physics students, lab and workshop technicians, and hobbyist builders and observers who need one quantity in a standard physical relationship worked out from figures they already have, whether those come from an instrument reading, a datasheet, or a published table. Enter your values below and the result updates instantly, and you can share a permalink that pre-fills the exact calculation. Convert every value to one consistent set of units before entering it (lengths and masses on the same scale rather than metres mixed with centimetres, absolute temperatures in kelvin, angles in whatever unit the field asks for), respect the sign conventions that carry meaning, such as direction for velocity, acceleration and force or which side of a lens a distance is measured on, and quote the result to no more precision than your least precise input supports. For example, with mass 1 = 1 kg, mass 2 = 1 kg, velocity 1 = 4 m/s, velocity 2 = 0 m/s, the velocity 1 after works out to 0 m/s, and the worked example further down the page shows every step so you can follow the arithmetic and reproduce it by hand. Units and physical constants follow NIST / CODATA; the relation itself is a standard result of physics, and the figure above each result carries the date it was last verified. Each of these relationships describes an idealised situation, so a result holds only as far as that idealisation does, whether the assumption is a point mass, a uniform field, an ideal component, a single uniform medium, no losses to friction or drag, or a steady rate, and a real measurement can depart from it once conditions stop matching the model.
With Mass 1 = 1 kg, Mass 2 = 1 kg, Velocity 1 = 4 m/s, Velocity 2 = 0 m/s, the result is 0 m/s.
Applies to: any numeric inputs. Method source: NIST / CODATA, checked 2026-06-22.
The formula
v1' = ((m1-m2)u1 + 2m2 u2)/(m1+m2)
Worked example
With Mass 1 = 1 kg, Mass 2 = 1 kg, Velocity 1 = 4 m/s, Velocity 2 = 0 m/s:
- elastic collision v1 prime
- Velocity 1 after = 0 m/s
This worked example is one of the automated golden-value tests this calculator must pass before it can publish.
What this assumes
- Inputs are real numbers in the units shown.
- The result is the exact value of v1' = ((m1-m2)u1 + 2m2 u2)/(m1+m2); general information, not professional advice.
Frequently asked questions
What formula does this use?
v1' = ((m1-m2)u1 + 2m2 u2)/(m1+m2). This is a standard result of physics; units and physical constants follow NIST / CODATA.
Does the result ever change over time?
No. This is a pure formula with no external rate, so the same inputs always give the same result.
Official sources and verification
- Method: NIST / CODATA, checked 2026-06-22.
Reviewed by the CalculatorHub team, edited by James Graham, 2026-06-22. See our methodology. General information, not professional advice.